Thursday, August 6, 2015

Developmental Lag

I haven't been able to do any work on Rocket Potato for a little while. In early June 2015 I released my first game "Monster Face". It being my first game, I had no idea how much time and effort goes into PR and marketing after release. In retrospect, actually making the game was less grueling than what followed. I wrote hundreds of pitch emails, submitted my game to every distributor I could find. I made it a point to be active on Facebook, Google+ and Twitter, and did pretty much anything I could think of to hype my game release.

When feedback starting coming in, I had to go back to developing. Feedback is so important, and it's helped me make the game a great deal better since its release date. All the while, I'm making sales, promoting the distributors that accepted me, and pitching to journalists. I didn't give up, and it paid off. Check out this great video review:
Not all the youtube reviews were as overwhelmingly positive, but the important thing is people are making them. I'm very grateful to the few and proud who have read my pitch emails and got the word out about my great little game.

So, anyway, that's why no updates lately on Rocket Potato. I only managed to beef up a few level graphics, and I'll definitely post an update when those are ready to show. Until then, hang in there, Arpy is on his way.